韓國特許廳消息稱,美、中、韓分列元宇宙相關專利申請數量全球前三。
中國元宇宙相關專利申請數量達14291件,全球占比近30%。
美國以17293件申請位列第一,韓國以7808件專利申請數量排在第三。
2016年至2020年,美國、中國、韓國、日本、歐洲共提交了約4.37萬件與元宇宙和沉浸式內容相關的專利申請,較前五年增長了近三倍。
People check out the metaverse project of a tourist site in Qiandaohu township,Zhejiang province,in November. [PHOTO by SHE JIANFENG/FOR CHINA DAILY]
China is now No 2 in metaverse-related global patent applications with a nearly 30 percent share gathered through its 14,291 applications,a report by South Korea’s Korean Intellectual Property Office stated.韓國特許廳的一份報告稱,目前,中國的元宇宙相關專利申請數量全球排名第二,申請專利達14291件,全球占比近30%。
China trails the United States which has filed 17,293 applications,accounting for nearly 36 percent of the total covering the period from 2011 to 2020. South Korea ranks third with 7,808 applications,or 16 percent of the total.美國元宇宙相關專利申請數量位列第一,已提交17293件申請,占2011年至2020年申請總數的近36%。
韓國以7808件專利申請數量排名第三,占比16%。
Some 43,700 patent applications related to the metaverse and immersive content were made from 2016 to 2020 in the US,South Korea,Japan,Europe and China,which grew nearly threefold over those filed in the previous five years,the office said.韓國特許廳表示,2016年至2020年,美國、韓國、日本、歐洲和中國共提交了約4.37萬件與元宇宙和沉浸式內容相關的專利申請,較前五年增長了近三倍。
The metaverse is a trending concept that loosely refers to an immersive virtual world that combines technologies like virtual reality and augmented reality. Though still nascent,companies globally have been gearing up efforts in developing and investing in metaverse-related technologies.元宇宙是一個流行概念,泛指整合虛擬現實和增強現實等技術形成的沉浸式虛擬世界。
盡管元宇宙還處於起步階段,但全球企業一直在大力開發和投資元宇宙相關技術。
Another report by market consultancy Preqin said that instead of a global,shared metaverse,the Asia-Pacific region is more likely to see several local online worlds developed by various entities in China and South Korea. It noted that from 2021 to November 2022,more venture capital deals in AR and VR fields were concluded in China than in the US.市場咨詢公司睿勤發佈的一份報告稱,亞太地區更有可能出現由中國和韓國不同實體開發的多個本土網絡世界,而不是一個全球性的、共享的元宇宙。
報告指出,從2021至2022年11月,中國在增強現實和虛擬現實領域達成的風投交易高於美國。
“The next decade will be a golden era for the development of the metaverse in China,but the country values the role of the metaverse in upgrading the real economy,” said He Chao,secretary-general of the metaverse industry committee at the China Mobile Communications Association,an industry organization based in Beijing.中國移動通信聯合會元宇宙產業工作委員會秘書長何超表示:『未來十年將是中國元宇宙發展的黃金時期,但中國註重元宇宙賦能實體經濟』
In November,the Ministry of Industry and Information Technology released a plan to grow the market size of China’s VR industry beyond 350 billion yuan ($50.4 billion) by 2026.去年11月,工業和信息化部發佈了一項計劃,到2026年中國虛擬現實產業規模將超過3500億元。
Though it did not explicitly mention the metaverse,the plan called for more efforts to create fundamental technologies that support immersive AR,VR and mixed reality experiences,all of which are aspects of the metaverse.盡管該計劃沒有明確提到元宇宙概念,但工信部呼籲應加大對沉浸式增強現實、虛擬現實和混合現實體驗的基礎技術支持。
Sun Jiashan,a researcher at the Chinese National Academy of Arts,said the metaverse as a concept is still nebulous and a lot of clarity needs to emerge before its utility value could be established beyond the current hype,which some fear could spawn equity bubbles.中國藝術研究院研究員孫嘉善表示,元宇宙仍然是一個模糊的概念,在其實用價值超越目前的宣傳噱頭之前,還有很多需明確,一些人擔心這些噱頭可能會催生股市泡沫。
來源:中國日報
編輯:董靜
來源:中國日報網